For nearly a decade at Waves Audio, I had the privilege of serving as a Senior Product Manager, where I led the consumer electronics implementations of the company’s cutting-edge 3D Audio technology, Waves Nx, along with various gaming audio enhancement solutions.

My role involved overseeing the development and integration of Waves Nx 3D audio DSP with head-tracking in products such as the Audeze Mobius, HyperX Cloud Orbit S, Acer Predator Galea 500, and 1More VRX gaming headsets. I also spearheaded the creation of a gamer-centric audio processing suite for Turtle Beach and Roccat gaming headsets.

I worked on pioneering AI-based Spatial Audio technologies, including content-based spatial remixing and 3D Audio over speakers for Dell PCs. Additionally, I was responsible for an audio enhancement suite for Acer gaming laptops and Fujitsu notebooks. My role also included managing direct-to-consumer Waves Nx applications, such as the Nx Desktop virtual surround driver for PC/Mac and Waves Nx music players for iOS/Android.

One of the highlights of my time at Waves was collaborating with One Hamsa to create Racket: Nx, a popular VR game that began as a technical demo for the company’s 3D Audio solution. The game utilizes the Waves Nx Unity Spatializer, which I also managed. Additionally, I contributed to the design and development of other Unity-based game tech demos for showcase and research purposes.