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I'm Idan - a sound designer and musician crafting immersive audio for games and VR. I shape sound and music that support gameplay and stay with players.
"The music is infectious trip-hop type stuff that sounds great."— IGN · The Splatters
"Sound design is a standout feature and every audio component works seamlessly to create a world that feels grounded. Each crushing headshot echoes with shuddering satisfaction."— UploadVR · UNDERDOGS
"The spatial audio is the real standout. Even more than the visuals, the sound sells the illusion that you're playing a game in the real world."— Rapid Reviews UK · Racket: Nx
"The score is truly fantastic, filling every space with an ambient grime soundscape that matches the game's tone perfectly."— UploadVR · UNDERDOGS
"The soundtrack in particular appealing to me as it just seems to go hand-in-hand with the graphics."— Digitally Downloaded · Super Splatters
"The audio in Racket:Nx is fantastic. Energetic techno/dance type music thumps along to the action and fits the setting perfectly."— Rapid Reviews UK · Racket: Nx
"The combination of EDM and drill rap goes extremely well with the crisp crash of metal on metal. The music keeps the energy high and gives each action an additional sense of weight."— Reality Remake Gaming · UNDERDOGS
"The music is infectious trip-hop type stuff that sounds great."— IGN · The Splatters
"Sound design is a standout feature and every audio component works seamlessly to create a world that feels grounded. Each crushing headshot echoes with shuddering satisfaction."— UploadVR · UNDERDOGS
"The spatial audio is the real standout. Even more than the visuals, the sound sells the illusion that you're playing a game in the real world."— Rapid Reviews UK · Racket: Nx
"The score is truly fantastic, filling every space with an ambient grime soundscape that matches the game's tone perfectly."— UploadVR · UNDERDOGS
"The soundtrack in particular appealing to me as it just seems to go hand-in-hand with the graphics."— Digitally Downloaded · Super Splatters
"The audio in Racket:Nx is fantastic. Energetic techno/dance type music thumps along to the action and fits the setting perfectly."— Rapid Reviews UK · Racket: Nx
"The combination of EDM and drill rap goes extremely well with the crisp crash of metal on metal. The music keeps the energy high and gives each action an additional sense of weight."— Reality Remake Gaming · UNDERDOGS
From mature themed indie VR to casual mobile, here's a selection of games I was fortunate enough to shape.





Full audio pipeline or targeted expertise - I adapt to where you are in development.

I've been playing games since I could hold a controller, and fascinated with sound for almost as long. Game audio felt inevitable - a space where technical depth and creative instinct meld together, and where no two days are the same.
I was lead sound designer on UNDERDOGS and Racket: Nx at One Hamsa, shaping the sonic identity of two VR titles from the ground up. Before that, I spent nearly a decade as Senior Product Manager at Waves Audio - leading their gaming and 3D audio portfolio for consumers. I shipped Waves Nx integrations into headsets from Audeze, HyperX, Acer, and 1More; helped build innovative audio suites for Dell, Fujitsu, Turtle Beach and Roccat; and worked on AI-based spatial audio tech, including a patented content-based spatial remixing system.
That background allows me to approach audio the way engineers and product people do, not just how it sounds, but how it ships.
Some highlights from the work.
One Hamsa
InnerspaceVR
Majesco Entertainment
BioGaming
Original compositions, scores, and side projects - music made for the love of it.
Working on a game and need someone who cares about audio as much as you care about your game? I'd love to hear about your project.