OCTYPE html> Idan Egozy - Immersive Audio
Spatial audio · Game audio · Music · Sound Design · VR

Sound that makes
games pop.

I'm Idan - a sound designer and musician crafting immersive audio for games and VR. I shape sound and music that support gameplay and stay with players.

Hear my work View resume ↗
Featured in Racket: Nx UNDERDOGS Spymaster Cup Heroes Marble Sort! Super Splatters Romans from Mars & more
★★★★★

"The music is infectious trip-hop type stuff that sounds great."— IGN · The Splatters

★★★★★

"Sound design is a standout feature and every audio component works seamlessly to create a world that feels grounded. Each crushing headshot echoes with shuddering satisfaction."— UploadVR · UNDERDOGS

★★★★★

"The spatial audio is the real standout. Even more than the visuals, the sound sells the illusion that you're playing a game in the real world."— Rapid Reviews UK · Racket: Nx

★★★★★

"The score is truly fantastic, filling every space with an ambient grime soundscape that matches the game's tone perfectly."— UploadVR · UNDERDOGS

★★★★★

"The soundtrack in particular appealing to me as it just seems to go hand-in-hand with the graphics."— Digitally Downloaded · Super Splatters

★★★★★

"The audio in Racket:Nx is fantastic. Energetic techno/dance type music thumps along to the action and fits the setting perfectly."— Rapid Reviews UK · Racket: Nx

★★★★★

"The combination of EDM and drill rap goes extremely well with the crisp crash of metal on metal. The music keeps the energy high and gives each action an additional sense of weight."— Reality Remake Gaming · UNDERDOGS

★★★★★

"The music is infectious trip-hop type stuff that sounds great."— IGN · The Splatters

★★★★★

"Sound design is a standout feature and every audio component works seamlessly to create a world that feels grounded. Each crushing headshot echoes with shuddering satisfaction."— UploadVR · UNDERDOGS

★★★★★

"The spatial audio is the real standout. Even more than the visuals, the sound sells the illusion that you're playing a game in the real world."— Rapid Reviews UK · Racket: Nx

★★★★★

"The score is truly fantastic, filling every space with an ambient grime soundscape that matches the game's tone perfectly."— UploadVR · UNDERDOGS

★★★★★

"The soundtrack in particular appealing to me as it just seems to go hand-in-hand with the graphics."— Digitally Downloaded · Super Splatters

★★★★★

"The audio in Racket:Nx is fantastic. Energetic techno/dance type music thumps along to the action and fits the setting perfectly."— Rapid Reviews UK · Racket: Nx

★★★★★

"The combination of EDM and drill rap goes extremely well with the crisp crash of metal on metal. The music keeps the energy high and gives each action an additional sense of weight."— Reality Remake Gaming · UNDERDOGS

Selected work
Some of the games I've worked on

From mature themed indie VR to casual mobile, here's a selection of games I was fortunate enough to shape.

G.A.N.G. Award Finalist
01
UNDERDOGS
Lead Audio & Music Supervisor - One Hamsa
VRSpatial audioCombat SFXMusic
02
Racket: Nx
Lead Audio & Music - One Hamsa
VRReactive audioMusic
03
Spymaster
Sound Designer - InnerspaceVR
VRStealth audioAtmosphere
04
Cup Heroes
Sound Designer & Composer - Voodoo
MobileSFXMusicUI audio
05
Marble Sort!
Sound Designer & Composer - Voodoo
MobilePuzzle SFXMusicSatisfying audio
06
Super Splatters
Composer - SpikySnail Games
PCOriginal soundtrack
07
Earlier Works
Sound Design & Composition
ShowreelVarious
What I do
Services

Full audio pipeline or targeted expertise - I adapt to where you are in development.

01
Game sound design
SFX, UI audio, ambient systems, designed for your world and built to survive implementation. I work with Wwise, FMOD, and native Unreal Engine and Unity audio engines.
02
Spatial & VR audio
Immersive 3D soundscapes for VR and XR. Binaural design, ambisonics, positional audio, audio that convinces the brain it's somewhere else.
03
Game music
Adaptive and linear scores built to serve the game's emotional arc. Stems, vertical layering, and music systems that react to player state.
04
Audio direction & consulting
Strategic audio vision for your project, sonic identity, pipeline setup, team guidance, and technical consulting from someone who has shipped at both ends of the pipeline.
About
Passionate about
your game's audio.
Idan Egozy

I've been playing games since I could hold a controller, and fascinated with sound for almost as long. Game audio felt inevitable - a space where technical depth and creative instinct meld together, and where no two days are the same.

I was lead sound designer on UNDERDOGS and Racket: Nx at One Hamsa, shaping the sonic identity of two VR titles from the ground up. Before that, I spent nearly a decade as Senior Product Manager at Waves Audio - leading their gaming and 3D audio portfolio for consumers. I shipped Waves Nx integrations into headsets from Audeze, HyperX, Acer, and 1More; helped build innovative audio suites for Dell, Fujitsu, Turtle Beach and Roccat; and worked on AI-based spatial audio tech, including a patented content-based spatial remixing system.

That background allows me to approach audio the way engineers and product people do, not just how it sounds, but how it ships.

Years in game audio15+
VR titles released3+
Years at Waves Audio~9
Based inFrance
Recognition
Awards & speaking.

Some highlights from the work.

2025G.A.N.G. Award Finalist - Best Sound Design for an Indie Game · UNDERDOGS, as Lead Sound Designer
2025Speaker - Game Developers Conference (GDC)
2026Speaker - GAFR Summit
2018Speaker - Qualcomm G5 Summit · Hong Kong
2017Speaker - International Film Festival · Haifa
2013Israeli Ministry of Culture Composition Award (co-recipient) · Forward Through You (Album)
Clients
Worked with.
Microsoft Games Microsoft Games
One Hamsa One Hamsa
InnerspaceVR InnerspaceVR
Voodoo Voodoo
Majesco Entertainment Majesco Entertainment
BioGaming BioGaming
Music
Beyond game audio.

Original compositions, scores, and side projects - music made for the love of it.

Get in touch
Let's make something
players remember.

Working on a game and need someone who cares about audio as much as you care about your game? I'd love to hear about your project.

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